What’s I&N Store (8/14)

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Back to reality: no NYC this week.  One primo pro, though: no train tickets equals more cash for comics.

  • Breath of Bones #3 (Dark Horse): The end?  Already?  Sigh.  A tender first two issues–each burning ever so slowly–have led to this: Golem Time!
Breath of Bones #3

Breath of Bones #3

  • The True Lives of the Fabulous Killjoys #3 (Dark Horse): Liked the last one more than I expected to.
  • Astro City #3 (DC): Here’s a city I will be returning to for a third time.  I love the fact that Busiek’s delivered two different yet equally as engaging narratives to kick off the relaunch.  As a new reader, I’m left to wonder what I’ve missed.  (Regret.)  More important, however, I’m wondering what’s next.  (Excitement!)
Astro City #3

Astro City #3

  • Batman #23 (DC): If you read my recent Scottlight On: Batman #22, you know how I’m feeling going into this one.  If you didn’t, you can read it here.
  • Suicide Squad #23 (DC): I had high hopes for Ales Kot–even after learning of his unexpected exit.  The last issue, though?  Wow.  It was a disaster.  May have also answered a pressing question.  Well, it is what it is–and what it will be soon: Matt Kindt’s book.
  • East of West #5 (Image): I’ll tell you how the East of West was won: with a couple of westerly wows in #4, that’s how.
  • Ghosted #2 (Image): Thought that #1 was fun enough to warrant a second look.  I actually liked the way the team was put together more than I liked the same in The Wake #1.
  • Lost Vegas #4 (Image): Another finale!  Sad, too, as I was just getting into it.
Lost Vegas #4

Lost Vegas #4

  • Mind the Gap #12 (Image): At least we get the marvelous Jim McCann on a monthly basis on this terrific title.
  • Saga #13 (Image): Yeah, I’m gonna read this one first.
Saga #13

Saga #13

  • Uncanny X-Men #10 (Marvel): I guess I’m all-in through the Battle of the Atom.  If the Bendis side of the X-Verse doesn’t explode its way through at that point, then I’m out of this one and All-New.  That’s right, Derek: O.U.T.
  • Archer & Armstrong #12 (Valiant): Maybe I don’t really hate dinosaurs as much as I thought I did.
Archer & Armstrong #12

Archer & Armstrong #12

  • Deathmatch #8 (BOOM!): Things are heating up!  No one is safe–and that includes us!
  • Harbinger #15 (Valiant): Out from under the Harbinger Wars only to be shackled by the underwhelming Barry Kitson, who didn’t do Bloodshot any favors.
  • Red Sonja #2 (Dynamite): Why not?
  • Six-Gun Gorilla #3 (BOOM!): Mega!  Monkey!  Wednesday!  A surprise no longer: Spurrier and Stokely are putting together something special here.  Check out our takes on bullets #1 and #2.  Heck, I’m already writing up my Book of the Month entry for #3–and I haven’t even read it yet!
Six-Gun Gorilla #3

Six-Gun Gorilla #3

Sure, Midtown Comics is as good as it gets; but there’s something charming about the haphazardly plunked down piles of new books at my local comic shop.  Hope they didn’t miss me–and my money–too much.

What books are you looking forward to tomorrow?

Turning pages,

Scott

I&N Scott’s Bag (8/7)

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Another Wednesday in NYC meant another trip to Midtown Comics–and another week of plucking top-shelf books from the middle of the Great Wall O’Comics.

  • Fatale #16 (Read it!  Solid, sure, but not as transcendent as it’s been.  No real missteps, just didn’t get the feeling I typically get during and after reading.  Hey: it’s bound to happen–especially with the titles that kill it from issue to issue.)
Fatale #16

Fatale #16

  • Dial H #15 (Read it!  A crazy, convoluted concoction–everything we’ve come to love about this misfit book!  Too bad it couldn’t really find its place in the DCU–or an audience.  We sure as heck did our best to promote it; but, alas, it wasn’t enough.  From the get-go, however, it was clear: Dial H wasn’t a terribly accessible title.  Thank you China Mieville, Alberto Ponticelli, Dan Green, Mateus Santolouco, Dave Lapham, and Brian Bolland for dialing me dizzy for fifteen fantastic issues.)
  • Buck Rogers #1 (Read it!  Howard Chaykin’s always worth a shot.  Here, though, probably just this one.  While it read well enough, it didn’t quite clear the bar, which is set pretty darned high–especially for outliers like this.  Hey: as much as I’d like to, I can’t read everything!)
  • Sheltered #2 (Read it!  A very strong follow up to a superb opening act.  Looks like Brisson might really have something here.)
Sheltered #2

Sheltered #2

  • Daredevil: Dark Nights #3 (Read it!  Some impressive twists weighed down just a bit by some inevitable schmaltz, especially related to what’s been driving DD to complete his mission of mercy.)
  • Ten Grand #4 (Read it!  Glad I’ve stuck around.  I’ve found myself drawn to Joe and to how Joe’s been drawn–and colored–by the terrific Ben Templesmith.)
Ten Grand #4

Ten Grand #4

  • All-New X-Men #15 (Read it!  Once again, an issue that accomplishes very little.  Feels like we’re just killing time leading up to the big crossover event.  Has felt that way for a while, actually.)
  • Sidekick #1 (Read it!  I liked it more than I didn’t.  What kept me from loving it?  It’s the battle that rages amongst the pages: a battle for the ages between clever and cliche.  Kudos to DerekNerd for noticing that this reads like a Mark Millar book.  If you didn’t think of it before, I bet you’re noticing it now.)
  • The Manhattan Projects #13 (Read it!  Same old, same old.  And by that, I mean super good.  Hickman, Pitarra, and Bellaire never take a month off.  Oh, and how about that JFK?)
  • Helheim #6 (Read it!  Everything you’d expect from a Cullen Bunn book.  Pretty terrific final page, no?)
  • Shadowman #9 (Read it!  Another solid issue.)
Shadowman #9

Shadowman #9

  • Quantum and Woody #2 (Read it!  Really liked the beginning.  Asmus kicks off the second installment with a clever conversation–between Woody and me!–and some intelligent humor.  In fact, I was thinking top of the pile for the week.  However, it got a bit sophomoric–and jokingly homophobic–as the issue progressed.  I get it: it’s meant to amplify Woody’s immaturity; but I think, in the end, it detracted from the development of the story.)
  • Trillium #1 (Read it!  One word–for now anyway: finally.)
Trillium #1

Trillium #1

  • Satellite Sam #2 (Read it!  Issue #1 was one of my favorites for July, and there’s no let up here.  Fantastic follow up from Fraction and Chaykin.  So fabulously different from everything else.)

What a way to kick off the month!

What did you get in your bag?  Anything worth checking out?

Turning pages,

Scott

What’s I&N Store (8/7)

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The weekly feature that was once known as What’s Up? is now more shamelessly titled. The content, however, is as subjective as ever.

  • Dial H #15 (DC): Ladies and gentlemen, this is it: the finale of one of the finest series around. Just the thought of its missing from my monthly haul makes me want to curl up and dial.

    Dial H #15

    Dial H #15

  • Trillium #1 (DC/Vertigo): Jeff Lemire’s back where he belongs: doing double duty. Very excited for this. As much of a must buy as a book can be.
  • Fatale #16 (Image): Speaking of must buys: Brubaker and Phillips have been nothing short of brilliant.
  • The Manhattan Projects #13 (Image): Last issue didn’t close with a cliffhanger; nope: it ended with a chainsawer. So good, ever since, I’ve been imagining myself as a branch. Come get me, Einstein, you crazy motherphysicist!
  • Satellite Sam #2 (Image): #1 was a perfect opening act. I hope Fraction and Chaykin can keep it up here. And so does she…
Satellite Sam #2

Satellite Sam #2

  • Sheltered #2 (Image) Brisson did a heck of a job building up to the end of #1. Anything familiar about the premise was put to rest with a resounding “BANG” on the final page. And the snow was left stained with high expectations. Comeback didn’t carry on well after the first issue; I hope Brisson’s better here and going forward.
  • Ten Grand #4 (Image): JMS has won me over. Glad I stuck around.
  • Sidekick #1 (Image): It’s Ten Grand‘s sidekick, innit? Always willing to give JMS a shot.
Sidekick #1

Sidekick #1

  • All-New X-Men #15 (Marvel): Wow. Where have we really gotten after fourteen issues? This could be the longest leash I’ve ever allowed–and it’s all a matter of trust: trust in the characters and trust in Bendis. Something has to happen eventually, right?
  • Daredevil: Dark Nights #3 (Marvel): Loved #2. Lee Weeks is owning DD on both sides of the pen. Remarkable, really.
  • Helheim #6 (Oni Press): This is a book that has really come together after five issues. Cullen Bunn’s got a knack for this type of tale (see: The Sixth Gun); and, true to form, he’s unfolding this one well.
Helheim #6

Helheim #6

  • Quantum and Woody #2 (Valiant): The first issue was fun enough. Unfortunately, it’s up against an almost perfect in-house buddy book: Archer & Armstrong. How unfair is that?
  • Shadowman #9 (Valiant): Quietly, a really solid monthly.

What are you looking forward to this week?

Turning pages,

Scott

In Scott’s Bag (7/31)

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Picked up most of my books at the heavenly Midtown Comics.

  • Batman Incorporated #13 (Read it!  And just like that, it’s over.  Morrison, you quirky bastard, you will be missed.)
  • Adventures of Superman #3 (Read it!  Matt Kindt brings a little Mind MGMT to Metropolis: he crafts a complex narrative–in this case, plagued by some uneven writing–and rides it toward a recognizable Superman story.)
  • Indestructible Hulk #11 (Read it!  Hulk and robot Banner–yup, robot Banner–are unstuck in time.  So it goes.)
  • Uncanny X-Men #9 (Read it!  Enjoyed the…  I liked the, umm…  Well, there was the time when…  OK, I’m going to have to go with the hair-coloring kerfuffle.  Cuckoo, indeed.)
  • FF #10 (Read it!  F—ing Fraction!  No, really: you’ve got to read it to believe it.)
FF #10

FF #10

  • X-Men #3 (Read it!  Seemed to resolve itself far too easily.  But, hey: they “pulled together,” so…  A solid shrug.)
  • Batman Annual #2 (Read it!  Should’ve learned my lesson regarding these darned annuals a long time ago.  But seeing as I bought it and read it: I guess I liked the premise that Batman “ruined” Arkham by filling it with villainous scum.  What I didn’t care for was the stretching out of the story–which was unnecessary in the context of the story itself, clearly, but necessary in the context of filling all those extra pages.  Darned annuals.)
  • Uber #4 (Read it!  Now that’s how it’s done!  Kudos to Kieron Gillen and Caanan White for serving up a solid issue from front to back.  And to think I almost abandoned the war effort after #2!)
  • Bedlam #8 (Read it!  Fully expected it to be a pull-list casualty at this point; but, darn it, throughout the series Spencer’s shown a knack for escalating the plot over the course of an issue, and this issue is a prime example of that knack and its power.  And just like that, I’m down for more.)
Bedlam #8

Bedlam #8

  • Daredevil #29 (Read it!  On its own, a pretty good show.  Unfortunately, it’s not on its own; it both follows and is a follow-up to the near flawless #28.)
  • The Wake #3 (Read it!  OK, now you’ve got my attention, Mr. Snyder!  This is the issue I was waiting for-not just it terms of the series, but in terms of the series’ scribe, as well.  What sucks about it: now I’ve got to wait some more–for #4.)
  • Teenage Mutant Ninja Turtles #24 (Read it!  That’s right: I’m three issue into the TMNT ongoing series.  A more unlikely scenario I can’t imagine!  Thing is, it’s really good.  So, there: I have a good excuse.)
TMNT #24

TMNT #24

  • Animal Man Annual #2 (Read it!  Love the family stuff.  The hero stuff is on the walking side of run-of-the-mill.  That seems to be the flaw in Lemire’s game.  Well, there’s always Trillium, which is due 8/7.  Good to see travel Foreman, by the way.)
  • Collider #1 (Gonna get right to it after I post this darn thing.)
Collider #1

Collider #1

I’m happy to report that I also picked up Hawkeye Vol. 2, so it won’t be long before I’m all caught up!

What did you get in your bag this week?

Turning pages,

Scott

Scottlight On: Batman #22

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It’s no secret: I’ve been down on Batman for a while now. In fact, Derek and I were so very down on #21 (6/12) that we designated superstar scribe Scott Snyder as the Biggest Dis(appointment) for the month of June. (Didn’t help that he was also responsible for the June blechbuster Superman Unchained #1.) But I’m not going to dwell on that here because–get this–I’ve got good things to say about #22!

Batman #22

Batman #22

Well, mostly good things; see: to get to the good stuff, I’ve got to fly over the overblown opening blimp sequence, which lacks a certain je ne sais…“Pop!” Je sais this, however: there’s a pacing problem predicated upon the ruddy-domed villain’s verbosity.  Oh, that Red Hood’s a regular Chatty Cathy with a silly streak, ain’t he? Kind of reminds me of what I didn’t like about the Joker during the–ugh–insipid Death of the Family arc. Kind of reminds me of…

Wait a sec.

Could it…?

Nah.

Yeah?

Hmm…

Sure, we get to see Bruce stretch his wings a bit as Batman-in-training, but there’s more going on here, isn’t there?  It’d be too easy to say this sequence has a singular purpose–especially since Batman is, under the cowl, about duality more than anything else.  Makes sense, then, that Snyder’d be doubling down on this origin story, doesn’t it?  That puts a second spotlight on Red Hood, who, if we’re doing our math properly, must be a villain-in-training–and not just any villain: he must be the soon-to-be Joker.

Presumptuous of me?  I don’t think so.  In fact, I think Snyder’s a bit too in-your-face about it–unless, of course, he’s not and I’m seeing something that doesn’t exist, that isn’t real at all.

Speaking of in-your-face, but in a good way, Snyder keeps it real by having Alfred keep it even more real: after a bitter back and forth, the loyal butler gives Bruce a killer behavior assessment that invokes the latter’s late parents–“Well, I think they’d be ashamed”–and then slaps the hot-headed hero wannabe across his frighteningly feral face. Oh, he deserved it, all right!  And so did we: for goodness sake, it’s finally an act that has some gravitas, some authenticity–much more than, say, when newcomer Harper Row rips into Batman in issue #18. (Come on, you know it: that was a terribly unlikely and wholly unbelievable situation born more so of a father’s–Snyder’s–love for his child–Harper–than of anything else.) Not to get all touchy-feely and stuff, but Alfred’s hand became, in a mano a mano meta moment, my hand; and it felt good to put the brazen Bruce Wayne in his place.  After the all-too-obvious grappling hook gag (“I was talking to the hook”), it really felt good, after all this time, to look forward to a page turn in Snyder’s Batman.

It felt even better to believe in the book again.

Page turned, the panel that so graciously greeted me–“…for old times’ sake,” indeed!–shows Bruce walking into the jaws of a tyrannosaur (you know how much I adore dinosaurs), which foreshadows the trap Philip Kane springs a page turn later. As inconvenient as that outing happens to be for Bruce, it works well as a segue into Bruce’s meeting with Edward Nygma, which features, as one might expect, some prolific paronomasia and a standout splash of a serpentine Egyptian board game that winds its way to the center with the smirking Riddler holding the upper hand–that is, until Bruce unscrambles an early riddle and runs/scrambles “up a head” to make yet another escape in an issue that generously serves up several sayonaras.

Sticking with the circle motif, the main story wraps up with a rushed return to Red Hood: he closes the show with a lame joke–further evidence, perhaps, of the evolution of the Clown Prince of Crime–and an impotent explosion that obviously does not spell the end of a suddenly contrite “Brucie.”  But, hey, banal bookends aside, Snyder and artist Greg Capullo have pulled off the seemingly impossible: while pushing boldly toward an origin story that befits the complex nature of Batman–and, perhaps, his arch enemy–they’ve yanked me back from the brink; that’s right: I’ll be sticking around for #23.

Turning pages,

Scott

What’s Up?

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Big on the big boys–and, as a result, a pretty big list reads rather small.

  • Adventures of Superman #3 (DC): Kindt on Supes?  Cool.
  • Animal Man Annual #2 (DC): Any time Lemire gets real, things get good.  A focus on the Baker family sounds pretty real–even if “massive, slavering spiders” are involved.
Animal Man Annual #2

Animal Man Annual #2

  • Batman Annual #2 (DC): Oh, yay!  A Zero Year tie-in.
  • Batman Incorporated #13 (DC): So, this is it, eh?  Can’t wait to see how it turns out.
Batman Incorporated #13

Batman Incorporated #13

  • Collider #1 (DC/Vertigo): Sounds interesting enough.  By “interesting enough,” I obviously mean that it’s a Vertigo #1.
  • The Wake #3 (DC/Vertigo): Is this where the series finally wakes up?  I sure hope so.  As you know, I’m never in favor of dropping out in the middle of a mini.
The Wake #3

The Wake #3

  • Teenage Mutant Ninja Turtles #24 (IDW): I fully expected to be off after #23.  Would’ve been, too, except for the fact that I got sucked into the whole Leonardo reprogramming thing.
  • Bedlam #8 (DC): Officially on the chopping block.
  • Daredevil #29 (Marvel): #28 was just grand–dare I say a new classic.  Looks like we’re not done with Matt’s past.  Sweet.
Daredevil #29

Daredevil #29

  • FF #10 (Marvel): Recently tweeted that FF’s my third favorite Marvel book.  No, I wasn’t drinking at the time.  My glass was totally on the desk.  Fresh fact: Matt Fraction is at the top of his game and should be on everyone’s pull list–be it in the form of FF, Hawkeye, or our Book of the Week (7/3) Satellite Sam.
  • Indestructible Hulk #11 (Marvel): Pains me to say it: also on the chopping block.  Unfortunately, the House connection hasn’t played out as I had hoped.
  • Uncanny X-Men #9 (Marvel): I wonder if this issue will go somewhere.
  • X-Men #3 (Marvel): Brian Wood’s brought some X-Men back to the X-Men.
X-Men #3

X-Men #3

  • 3 Guns #1 (BOOM!): Haven’t read 2 Guns.  Wonder if that will make a difference.  Guess I’ll find out soon enough.
  • Uber #4 (Avatar): As I mentioned last month: I’m glad I didn’t give up on it.

What are you looking forward to this week?

Turning pages,

Scott

In Scott’s Bag (7/24)

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Keepin’ it as unreal as I can:

  • The Rocketeer & The Spirit #1 (Read it!  Passed it over as I put together What’s Up? for the week.  Thanks to Derek, however, I didn’t leave the shop without it.  Lots of fun.  Signature Waid with great art from Paul Smith.)
The Rocketeer & The Spirit #1

The Rocketeer & The Spirit #1

  • Uncanny #2 (Read it!  Certainly good enough to keep me around for another issue.)
  • Thumbprint #2 (Read it!  Some strong moments.  A couple of typos.  Ends on the same note as #1, which is a bit disappointing considering the length of the series.  Conclusion here we come!)
  • The Massive #14 (Read it!  Solid.  Sure: loose lips sink ships  So, too, do secrets.)
The Massive #14

The Massive #14

  • Harbinger #14 (Read it!  More engaging than the final issue of the ultimately underwhelming Harbinger Wars mini.)
  • Mind MGMT #13 (Saving it to savor it.)
  • The Sixth Gun: Sons of the Gun #5 (A Bunn wrap!  Still kills me.)
  • Bloodshot #13 (Read it!  Great cover!  So-so story.  Kitson’s been a drag on the series.)
Bloodshot #13

Bloodshot #13

  • Batman/Superman #2 (Read it!  I liked it, particularly the end–and that final splash page.  Overall, complex but not confusing.)
Batman/Superman #2

Batman/Superman #2

  • Clone #9 (Read it!  Back in the plus column.)
  • Hawkeye Annual #1 (I’ll get to it eventually.)
  • Wild Blue Yonder #2 (Read it!  Liked it a lot–every aspect of it.  Yup: no sophomore slump here.)
Wild Blue Yonder #2

Wild Blue Yonder #2

  • Lazarus #2 (Read it!  One thing I like about Greg Rucka books: they read like Greg Rucka books.  Can’t wait to read more!)

Here’s a first: several strong second efforts in one bag!

What did you get in your bag this week?

Turning pages,

Scott

Microviews: Winning Over Hearts and Minds

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Unless you’re blind to what’s been going on in the world of comics lo these past two years, you know that Daredevil’s kind of a big deal: thanks to Mark Waid–and at present, the superb Chris Samnee–the sightless savior of Hell’s Kitchen–and Marvel’s very own messiah–is as must-see as ever. Aside from the flagship series–which has recently earned a number of Harvey nods–ol’ Hornhead has found a home in a couple of minis, including the recently wrapped up–and surprisingly effective–Daredevil: End of Days and the current Daredevil: Dark Nights (Marvel). The former has an all-star team of DD vets attached to it, both on the writing side and the art side; the latter, too, boasts a DD vet, artist Lee Weeks, who, this time around, takes quite a leap by wielding two pens: he’s the hand behind the images and the words. Daring, right?

Daredevil: Dark Nights #2

Daredevil: Dark Nights #2

Issue #1, a serviceable offering on its own, suffered a bit for a couple of reasons, neither necessarily related to the issue itself: for one, it came out on the same day as the final issue of End of Days; and two, it’s yet another DD story predicated upon a potentially fatal medical condition. (Get well, Foggy!) In terms of the story itself, Weeks certainly delivers the danger: thing is, the danger’s doubled: yes, there’s the obvious concern for the young girl who is in need of a new heart; but a more pressing danger rears its deadly head: is Weeks tugging too hard on the ol’ heartstrings here?

With #2, we learn that the answer is a firm no: it’s clear that Weeks was simply setting us up for this fearless issue–one in which the Man Without Fear races selflessly against two indefatigable foes: time and the elements. Weeks himself wastes no time establishing an integral element to his story: Daredevil will not bet deterred. He can’t stop; he can’t help poor Jonny–“Not today”; he’s “made [his] choice”: he’s focused on “precious cargo”–on a heart with a little girl’s name on it. Art-wise, Weeks conjures up a Daredevil who is perpetual motion: as the hero strains against the snow, we feel every muscle, each a snow plow, pushing forward, beating like blood through occluded veins back to the heart; as he hangs on a light post, we sense that the post is hanging on just as tightly as he, and both are profoundly exhausted; as he swims in frigid waters, we feel the cold, the desperation, and we hold our collective breath in hopes of his finding “Hannah’s hope.” With heart in hand, Daredevil continues his treacherous trek, stopping only to clean up a small mess in his Kitchen; see: “[s]ome things can’t be ignored.” And one of those things is: he’s a hero. His choice to save the young woman from an attacker–perhaps the easiest challenge he’s faced this night–comes with a price, however; undoubtedly worn from the effort that got him this far–and so agonizingly close to his goal!–he collapses, leaving him defenseless against time, a tireless antagonist–and he’s in no shape to hold back the hands that so heartlessly hold Hannah’s fate with every tick, tick, tick.

Sure, a cliche hangs over this arc like a threatening cloud, but Weeks transcends it with solid storytelling and gorgeous artwork (with an assist from color artist Lee Loughridge) and guides us on a wintery journey into the heart and mind of a true guardian angel.

In Batman Incorporated #12 (DC), Gotham’s guardian–the still grieving Batman–“SSKKKRRRIIIIIII”‘s himself back into the fray, and he’s unstoppable: he’s heartbroken and breaking heads–more accurately, a figurehead. Busted! Sure, it takes a while to get to that point; in fact, the extended fight sequence is not unlike the classic Family Guy battle between Peter and an ill-tempered chicken; but there’s a clear method to Grant Morrison’s madness: it showcases Batman’s untameable rage, which is as honest a response as one might expect from a father who is facing down his son’s killer; and which is only tempered by a startling revelation: his son’s killer is–“Urr.  God.  No”–his son! Well, kind of. And as startling as that is, another scene comes out ahead: Talia decapitates her monstrous progeny and then detonates him, bringing about the literal “fall [of] the house of Wayne.”

Batman Incorporated

Batman Incorporated

Despite the previously mentioned protracted sky-scraping scrap, this issue feels somewhat rushed, especially as the final page plays out. However, Morrison’s the master of making an awkward narrative come off as elevated; and, it’s no surprise, he hits the mark here in the series’ penultimate issue, as well. As he brings his own creation to an abrupt end, with an assist from the always effective Chris Burnham, we’re treated to a ballsy Batman story that continues to defy expectations–which is exactly what we expect from the enigmatic–and unapologetically unstoppable–Mr. Morrison.

A series that, sadly, does come to an end this week is Dean Motter’s brilliant Mister X: Eviction (Dark Horse). Oh, we’ve extolled the many virtues of the first two issues in previous posts: here and here; and now with #3, we’re ready to extol some more. I mean, look at this cover, for crying out loud! Pretty grate, isn’t it?

Mister X: Eviction #3

Mister X: Eviction #3

Part A of the Conclusion cock-a-doodle-doos with a robot painting a wall–yet another clever way of insinuating the title of the book into the story itself–and wakes with Rosetta’s reminding us of “the quest for” Mercedes, who is still holed up in the Municipal Purgatorium.  Motter makes his way through the remainder of the the first half of the finale by employing inventive panel-to-panel transitions, witty banter, a pair of well-placed stories (a fun one about the Ajax and a philosophical one about anatomically-themed tattoos), and by closing the the whole puppet show with a some silly symmetry: Mister X breaks the fourth wall–not the freshly painted one, much to the relief of a certain robot–as he explains how he “just happened to bring cable cutters” to the Purgatorium: he slyly states, “They were useful some pages back.”  I mean, duh.  Oh, and, uh, he and Rosetta get captured, so…

After a trippy–and an all sorts of creepy–little interlude, Motter jumps into Part B by jumping forward in time: two-thirds of the extraction team–the adult portion–face “one slight problem”: they’re bound to tables and about to be broken by “Heartbreak.”  Thing is, Rosetta knows him; in fact, “at one time, [she] called him ‘Sweetheart'” because they “dated years ago–until he fell in with the wrong crowd.”  She uses this “in” to facilitate her getting out: he satisfies her request for a drink and a smoke and ends up with a fireball to the face.  A simple “Thank you” would have sufficed!  From there, Andy, who had avoided apprehension, sets his teammates free, and the three of them liberate Mercedes and the tattooed Mr. Smith–the former, convinced that Mister X has more of a heart than he cares to advertise; and the latter, revealed to be a “doppelgandroid,” who helps Mr. X bring down the Purgatorium.  The reason for the impromptu renovation remains a mystery to Rosetta–so too do the whereabouts of Mister X–but the results are clear: things have changed in Radiant City.

And with a final toast, it seems everything’s all right–even on the aforementioned last page, where Motter juxtaposes the junked–and right-handed–Fasces of Power with Smith’s left hand, a symbol of sacrifice that rests atop some rubble and answers Mercedes’ question with an appropriately “WRONG” answer.

On its own, the issue stands as a testament to Motter’s mastery of the medium; as a part of a whole, it’s a perfectly executed exodus that leaves Mister X–and me–looking toward the future of Radiant City.

But, gosh, as much as I loved Mister X, I enjoyed Matt Fraction and Howard Chaykin’s Satellite Sam #1 (Image) a touch more.  Let’s consider the cover, shall we?

Satellite Sam #1

Satellite Sam #1

What better way to break in the first issue of a series that proudly promises sex and death?  Chaykin essentially treats us to a curiously clad couple’s “first time”: in this case, however, it’s the woman–whoever she may be–who has made the man bleed, and she’s got the smoking phallus–er, gun–to prove her primacy.

Once inside–the comic, sicko–Chaykin thrusts us back in time to the ’50s with his glorious black and white artwork, which sets the stage for Fraction’s simmering television studio.  The intercourse amongst the many characters–equal parts playful and intense–is reminiscent of Fraction’s fantastically busy FF and his endearingly cavalier Hawkeye.  It works especially well here as the writer takes us behind the scenes of a live television show–in this case, one thrown for loop because of a missing star; and then he pulls the curtain back further to show us what goes on behind those scenes: not surprisingly, what ultimately makes its way into America’s living rooms is a means to an end: it’s all about politics, power, and lining the pockets of custom-made suits.

What’s made its way into our hands is a terrific pilot episode.  Fraction and Chaykin have manufactured a murder mystery worth solving–one that borrows from real-life mysteries surrounding the deaths of television personalities, including the pervy Bob Crane (Hogan’s Heroes) and the steely George Reeves (Superman)–and have introduced a sympathetic character worth following in the reluctant protagonist Michael White, a Clark Kent lookalike and heartbroken son of the deceased, and decidedly depraved, Carlyle White.  Like Michael–who extemporaneously stands in for his dad on the set of Satellite Sam and who, in the final panel, exasperatingly sits on his father’s floor with a Pandora’s Box of pop tarts–I want to know “what the hell [Carlyle] was into.”  Here’s something I do know, however: they’ve won me over: Satellite Sam‘s my Book of the Week (7/3)!

Turning pages,

Scott

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Looks like a lovely lot.

  • The Massive #14 (Dark Horse): Easily one of my favorite monthly titles.  Brian Wood navigates through contested waters with a style that’s unflinchingly understated and extremely addictive.
  • Mind MGMT #13 (Dark Horse): Taking a page of of Brubaker’s Fatale: Kindt’s serving up a series of one-shots–starting here.
Mind MGMT #13

Mind MGMT #13

  • Batman/Superman #2 (DC): I enjoyed the first one–until it got all Morrison-y at the end.  We’ll see.
  • Thumbprint #2 (IDW): #1 was one of our Top 5 Books of June.  If you read it, you know why.  If you didn’t, you don’t know what you’re missing.
Thumbprint #2

Thumbprint #2

  • Wild Blue Yonder#2 (IDW): A summer blockbuster! I wrote about #1 here.
  • Clone #9 (Image): Wearing out its welcome?
  • Lazarus #2 (Image): Another one of our Top 5 Books of June.  Greg Rucka is ridiculously good.
Lazarus #2

Lazarus #2

  • Hawkeye Annual #1 (Marvel): Sounds fun enough.
  • Red Team #4 (Dynamite): Ennis really ramped things up with a Mametian #3.  I hope this issue follows the same script.
Red Team #4

Red Team #4

  • Harbinger #14 (Valiant): Dysart’s got a pretty solid run goin’ for him.
  • The Sixth Gun: Sons of the Gun #5 (Oni Press): I think it’s fair to say that, with the final issue of the mini, we’re getting a Bunn wrap.
  • Uncanny #2 (Dynamite): I dug Diggle’s opening salvo.  I’m down with this one.
Uncanny #2

Uncanny #2

What are you looking forward to tomorrow?

Turning pages,

Scott