In Scott’s Bag (5/29)

Tags

, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

As I had hoped: things are working themselves out.  Well, first, they worked themselves in–to my bag; and then I had to pull them out–you know, to read them and whatnot.  Now, after having read the lot of ’em, I’ve gained a bit of clarity, thanks, of course, to the creators themselves, who have helped me make my decisions–both for the better and for the worse.

Hey Mr. Shop Guy put comics in my bag/I want to read till I’m unconscious

  • Justice League of America #4 (Read it!  Brett Booth?  Already?  Yup: I judged this one by a name on the cover.  And through just about the entire book, I was content–no, ecstatic in knowing that I’d be casting it off with all of the other Geoff Johns titles I didn’t care for.  [That’s, umm, all the other Geoff Johns titles, by the way.]  Then came the end, which, for all intents and purposes, should have been the end of my JLA experiment; but it didn’t play out that way.  Not that it blew my mind.  Well, it blew somebody’s mind.  Ain’t willing to say whose ’cause that’d be a spoiler, now wouldn’t it?  As it stands, however, looks like I’m on for #5.  Cats!  No: Bats!  Ack!  I mean: Rats!  Aw, heck, whom am I fooling?  I mean all of ’em.)
JLA #4

JLA #4

  • Lost Vegas #3 (Read it!  As of this issue, Lost Vegas is officially off probation.  The story has finally caught up with the art.  I’m doubling down going forward–especially since I’m loving McCann’s Mind the Gap after having knocked out the first trade.)
  • Adventures of Superman #1 (Read it!  Loved it.)
  • The Shadow: Year One #3 (Read it!  Got to the end, asked myself: “Do I really care?”  The answer?  If the Shadow didn’t know before, he knows now: I’m done with this one.  It’s a rarity, you know: usually, if I make it past the second issue of a mini, I’m down with the entire series.  Not this time.)
  • Clone #7 (Read it!  A bit of a backslide, sure, but it’s still engaging enough.)
Clone #7

Clone #7

  • Fury: My War Gone By #12 (Read it!  Some seriously powerful moments.)
  • The Westwood Witches #1 (Read it!  The premise is really smart; the execution, not so much.  Not too sure if there was enough to warrant another issue.)
  • X-Men #1 (Read it!  A better first issue than any of the other X-Now! books.  And I’m not just saying that because I’m hooked on The Massive.  OK, maybe I am.)
X-Men #1

X-Men #1

  • The Wake #1 (Read it!  Speaking of The Massive.)
  • TMNT #22 (Read it!  Not bad.  Santolouco’s art is terrific.  Gorgeous cover.  Not sure if I was grabbed enough by the story to try another.)
TMNT #22

TMNT #22

  • Indestructible Hulk #8 (Read it!  Thank goodness we’re done with the Thor bore.  Plus, it’s worth noting that Mark Waid seems to have an all-of-a-sudden not-so-subtle addiction to fatal afflictions.  If I weren’t aware before, I’m certainly aware now!)
  • Deathmatch #6 (Read it!  Familiarity hasn’t bred contempt till now.  The Anti-Meridian?  Uh oh.)

What did you get in your bag this week?

Turning pages,

Scott

Catch-Up Time!

OK kiddies, it’s been a while. This whole “real life” thing sure eats up a lot of time! (Apparently babies need things like “attention” and “food”) But I’ve been able to carve out some time by giving up sleeping and showering, so here are some highlights from the past couple o’ weeks:

Dream Thief #1 (Dark Horse): “What would you do if you woke up in a strange room and didn’t know where you were, or what you’d done the night before to get there?” This is the question, rife with metaphysical implications and narrative possibility, that writer Jai Nitz asks, repeatedly, in the first issue of this promising new miniseries. Or rather, his lead character, John Lincoln, does. Lincoln is an unrepentant  philanderer, thief and all-around lowlife, enlivened by Nitz’s ear for snappy, noir-ish dialogue (John may be heartless, but at least he’s funny). Following his own worst impulses, John comes into possession of a mystical aboriginal mask. The mask somehow connects him to the recently murdered, whom he then seemingly avenges while he’s still asleep. Needless to say, when John wakes up, he finds himself in all sorts of interesting situations. Nitz has created a tightly structured narrative that keeps looping in on itself, heightening the sense of intrigue and possibility. Equally impressive is the way Nitz and artist and letterer Greg Smallwood employ the graphic language of comics in telling their story; insert panels that also function as x-rays, “see-through” sound effects that don’t cover up the action, but rather, emphasize it, and giant punctuation utilized as panel design. Smallwood grabs you not only with his moody drawing style, but with his bold overall aesthetic; this is a great looking book. Moreover, the design smartly reinforces the repetition in the story, as the lead character keeps awakening to new, ever-more-unnerving situations. It’s like Inception, by way of Will Eisner’s The Spirit, with a little bit of The Mask thrown in. These are all good things. If you passed it by the first time, go back and give it a second look.

page from Dream Thief #1

Revival #10 (Image): This has always been a middle-of-the-stack book for me; solid, workmanlike, mostly dependable entertainment, but only rarely exceptional. It’s the type of book I read but rarely feel the need to write about (right alongside titles like Clone, Wonder Woman and Helheim, to name a few). In fact I nearly dropped this comic a couple of months ago after a particularly uninspired installment. Well this issue makes me glad I stuck around. In the past, the various strands of Tim Seeley’s narrative (involving the sudden return of some recently deceased folks in a small town) threatened, at times, to get away from him. Some threads seemed extraneous, or just plain uninteresting, taking precious panels away from exploring the more fascinating aspects of his story. This time out, however, all the pieces click. Seeley performs a hell of a juggling act, cutting and intercutting the various fragments in a way that finally feels cohesive in both mood and plot, with all the pieces moving toward one purpose. The dialogue, which occasionally veered toward the ham-handed in the past, is believable and engaging (that last line!). Seeley is ably abetted by Mike Norton’s reliably strong (and in one instance, memorably grotesque) visuals. As they expertly send their unknowing players careening toward each other, Seeley and Norton have created a feeling all too rare in horror: genuine suspense.

Regular readers of this space (all eight of you) probably won’t be surprised though, that my favorite book of the past couple of weeks was Adventure Time with Fionna and Cake #5 (kaboom!). I’ve been raving about Natasha Allegri’s mini-masterpiece pretty much from the start. This has less to do with my general captivation of the Adventure Time franchise (no, really) than with the innovative way Allegri is playing with it. Simply by switching the genders of the main players in the fairy-tale land of Adventure Time, Allegri has allowed herself room to play with and subvert any number of tropes from familiar sources such as Cinderella and Rapunzel, not to mention that modern staple of girls’ movies: the makeover. None of this comes across as an overt paean to ‘girl power’. That part’s understood. Instead Allegri’s light touch sacrifices none of the action, violence and thrills of the yarn while simultaneously reminding us of the charm of sugar, spice and everything nice.

Adventure Time with Fionna & Cake #5

What tickled your fancy the past few weeks?

Turning Pages,

Derek

What’s Up?

Derek’s right: I’ve got to lighten my load.

Just not yet.

Musties

  • Fury: My War Gone By #12 (Marvel): #11 sure made its mark–especially with its effectively horrific end.  Speaking of ends–not that I want to: this is, sadly, the penultimate issue of this furiously brilliant series.  It’ll be missed, sure; but, in the end, it’s not a terrible thing: it’s a step–one forced upon me, but a step nevertheless–in the load lightening direction that Derek has prescribed for me.  Looks like I’ll have to get my Garth Ennis fix with Red Team, which has been only OK so far.  We’ll see.
Fury: My War Gone By #12

Fury: My War Gone By #12

  • Deathmatch #6 (BOOM!): Yeah, so I want to see how this plays out.  Paul Jenkins has been doing a really nice job of keeping the familiar fresh.  As we’ve learned the last couple of weeks, that’s not an easy thing to do.  (See Joe Casey’s The Bounce, if you don’t believe me.)
  • Clone #7 (Image): I’m done saying how I’m caught up in it despite its flaws.  Oops.
  • The Wake #1 (DC/Vertigo): Scott Snyder’s latest.  Sure, I’ve been down on Batman; but I’ve liked Snyder’s original stuff, so I’m looking forward to this–even more so than Superman Unchained, if I’m being honest.  And on the art side of things, Sean Murphy’s a name that gets me charged up, unlike  Snyder’s other big-name partner on the aforementioned Superman book: Jim “Every Panel Is a Lifeless Pin-Up” Lee.
The Wake #1

The Wake #1

  • X-Men #1 (Marvel): Brian Wood’s pimpin’ out the X-Ladies–and I’m buyin’!

On Probation

  • Indestructible Hulk #8 (Marvel): Haven’t loved the diversion; but it’s not like I’m gonna drop it–right?  I mean, with Daredevil around the corner?  No, I’m not going anywhere–not yet, anyway: I’ll wait for the inevitable dinosaurs.  (No, seriously: dinosaurs are coming–sooner than you might think.)
  • Lost Vegas #3 (Image): Sure, #2 was better story-wise; but I need more than that–more than Janet Lee’s stunning art–to keep me coming back.  (Have been catching up with McCann’s Mind the Gap, by the way.  It’s really, really good.)
Lost Vegas #3

Lost Vegas #3

  • The Shadow: Year One #3 (Dynamite): It is a limited series, after all.  You know how I am with limited series.
  • Justice League of America #4 (DC): I feel like I’ve been tricked into sticking with this.  The lure: Matt Kindt–on back-ups, for goodness sake!  Cruel and unusual!

Maybes

  • Teenage Mutant Ninja Turtles #22 (IDW): It’s all about Mateus Santolouco on art duties.  He did a great job–with the writing, too!–on The Secret History of the Foot Clan; and I loved his work on Dial H.  Worth a look.
  • Westwood Witches #1 (Amigo): Probably won’t find it, but the premise alone warrants a flip through if I do.
Westwood Witches #1

Westwood Witches #1

What are you looking forward to tomorrow?

Turning pages,

Scott

In Scott’s Bag (5/22)

Tags

, , , , , , , , , , , , , , , , , , , , , , , , , , , ,

I got out of the shop(s) with one less, one less; I got out with one less.

A Little Too Bagalicious for Ya, Babe

  • The Massive #12 (Read it!  Brian Wood’s words trudge on with a palpably painful beauty that, thankfully, thaws most of the frozen flaws in Zezelj and Bellaire’s artwork.)
The Massive #12

The Massive #12

  • Batman Incorporated #11 (Read it.  Now, I’m not against an occasional fill-in issue, an every once in a while one-shot; but If I’m being kind: what a spectacular waste of time!  A major disappointment considering the power position this title had taken in the Batverse.  Sure, it’s not Morrison; but it’s his book, his brand; and this–if only for a month–is a stunning display of corporate arrogance.  Still can’t believe I paid for it.  It’s one book I should’ve judged by its cover.)
  • The Bounce #1 (Read it.  Wish I hadn’t.  Debilitatingly derivative and amusingly late to the extra-dimensional portal party.  Attention to detail?  Not here!  Proof: the brutishly eloquent Crunch assesses: “The pigs are tenacious”; and then he proceeds to assert: “I’m sure they’ll be pissed…”  Oh, I’m sure this’ll be worked out at some point down the road–maybe even in issue #2.  But I won’t be there to find out.  Gotta bounce, bro.)
  • Daredevil #26 (Read it.  Saving my take for a Back & Forth.  In the meantime, let’s take another look at the talk of the shop on Wednesday afternoon: the Samnee-licious cover–one the fanboys are still fawning over.)
Daredevil #26

Daredevil #26

  • The Sixth Gun #31 (Gotta play catch up first.)
  • Nowhere Men #5 (Read it.  No.  No, I didn’t.  Nowhere Men isn’t a comic at all; you don’t just read it: you experience it.  It’s a–you know what it is?  It’s the love child–the product of a miraculous coupling, really–of The Manhattan Projects and Mind MGMT.  That’s what it is.  More than any other book, you’ve got to set aside a block of time; you’ve got to make an appointment.  But it’s well worth the wait and, once inside, worth every second spent with Eric Stephenson, Nate Bellegarde, and Jordie Bellaire’s grand design.)
Nowhere Men #5

Nowhere Men #5

  • Revival #10 (Read it.  Derek’s got something or other to say about this one.  I’ll chime in when he’s ready to purge.)
  • Mind MGMT #11 (Read it.  A sprawling epic in a tidy twenty-two.  Gorgeous as always: every panel, every page a beauty who, if roles were reversed, would never bother to look at me twice.  Noticed: Kindt rolls out another On the Road reference, this time in the back up story.  Makes me want to revisit Kerouac’s classic novel to see what other connections might be made.  Sure, I have some in mind already, but I’d manage a better claim with some reading behind me.  Thank goodness the summer’s almost here.)
Mind MGMT #11

Mind MGMT #11

Update: Went back to the shop and picked up two books, putting me plus one for the week.  Rats!

  • Uncanny X-Men #6 (Read it.  Great news!  The Limbo storyline isn’t over yet!  That means at least one more issue’s worth of Dormammu.  Hooray!  OK, so you know I don’t mean that: I’m actually pretty down on Dormammu.  [It is, however, fun to say–and to type, wouldn’t you know–Dormammu.]  But Bendis makes up for it with a dazzling final page.  Hooray!)
  • Half Past Danger #1 (Read it.  A few outstanding moments.  Definitely warrants another issue–and maybe even a few more words.  I’m going to hold off until Derek gives it a turn.)

What did you pick up this week?

Turning pages,

Scott

What’s Up?

This week promises to be May’s best.  Proof:

  • The Massive #12 (Dark Horse): Suddenly my favorite title.  Yeah, I’m all caught up and can’t wait to join the monthly chase for The Massive.  That’s what she said.
  • Mind MGMT #11 (Dark Horse): Last month was a return to form: its unmistakably insistent and sexy form.
  • Daredevil #26 (Marvel): “Double-sized” is never as satisfying as it sounds.  It’s like Double-Stuff Oreos: they’re really not that much different than regular Oreos, are they?  Gorgeous Chris Samnee cover, though.
Daredevil #26

Daredevil #26

  • Nowhere Men #5 (Image): Wow.  Feels like it’s been gone forever.  Probably feels that way because of a fantastic #4.  Hope it hasn’t lost its edge.
  • Batman Incorporated #11 (DC): It’s almost unfair what Morrison’s doing, isn’t it?  Another sweet cover.
Batman Incorporated #11

Batman Incorporated #11

  • Revival #10 (Image): It’s a soap opera.  I like soap operas.
  • Uncanny X-Men #6 (Marvel): Not too excited about Bendis’s stretching this little pit stop–pun intended–into a second book.  Please make it stop.
  • The Sixth Gun #31 (Oni): Stockpiling my monthlies until the next trade.
  • The Bounce #1 (Image): What the hell.  Can’t be worse than Sex.
The Bounce #1

The Bounce #1

What are you looking forward to tomorrow?

Turning pages,

Scott

Microviews: Final Notice

Mister X: Eviction #1: Underneath the psychetecturally sound cover–a strong contender for Cover of the Year, mind you–rests a wildly inventive clinic in story building from the impressively meticulous Dean Motter, the ultimate civil engineer of this kinetecture, for whom every traffic-stopping page is a playground.  The lead story sets the tone–through the cheeky dialogue and the shades of blue and purple–and a snappy pace for this retro sci-fi noir; and the tidy tale that follows is directed with such stunning efficiency it is evident that both Cadwalader Shrodinger and Dean Motter are “doing the job[s] [they were] born for.”  Book of the Week (5/1)

Mister X: Eviction #1

Mister X: Eviction #1

Green Arrow #20: Jeff Lemire’s way off target with this amalgam of cheap cliches, including but not limited to (gasp!) a damsel in distress and (double gasp!) a last-second bomb defusing–and (that’s right, folks: triple gasp!) not a single one offered up with satiric intent!  The dialogue–a deadly extension of the aforementioned poisoned plot points–makes me want to stab myself with an arrow in both eyes.  I will agree with Ollie on one thing, however, especially as it relates to my interest in this incarnation of the Jade Archer: “It’s over.”  Indeed.

Green Arrow #20

Green Arrow #20

Turning pages,

Scott

In Scott’s Bag (5/15)

Tags

, , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Breaking up is hard to do.  I blame the flip.

Flip flarn flip.

Inspector Bag It

  • Helheim #3 (Not as immediately engaging as The Sixth Gun; not as immediately dismissible as Ultimate Wolverine.  Willing to leave this Bunn in the oven a while longer.)
  • Ultimate Spider-Man #23 (Read it.  Like it lots, especially the dance that is Bendis’s dialogue.  Lots of questions, though–but not about the final splash: I’ve always been a fan of those two!)
  • Batwoman #20 (Read it.  Not sure why I’m so taken by this title–and the preposterous mission that Batwoman’s been given going forward.  After twenty issues, however, it’s pretty clear: this is the second most consistently effective Bat book–after Morrison’s Batman Incorporated, of course.  Must be Williams III’s writing!)
Batwoman #20

Batwoman #20

  • Dream Thief #1 (Quick flip: seems like it’ll be an interesting enough experience.  Hope it reads that way.)
  • Fatale #14 (Feels like it’s been gone forever.  But it’s here now, and I’m damn excited about it.  I mean, what’s not to like: a Nazi-Lovecraft mash-up and Josephine to hold my hand as we make our way through the carnage.)
  • X-O Manowar #13 (Looks more polished than the last issue.)
X-O Manowar #13

X-O Manowar #13

  • Bloodshot #11 (Not particularly drawn to Kitson’s work here.)
  • FF #7 (Read it.  Had initially chosen to pass it up.  #6 was a disaster–one that reminded me of the frivolous nature of this title.  Seeing Allred’s name back on the cover of the book was enough to inspire me to pick it up; and that was all it took: the first two pages–with more than a fraction of hilarity–sold me on it.  Good thing, too: what a fun issue!)
FF #7

FF #7

  • Wonder Woman #20 (Read it.  To do so, had to buy it, right?  Yeah: even though I was trying to steel myself against it, I ended up with it anyway; and wouldn’t you know, it was pretty good–much better than the last few issues.  May have delightfully doomed myself to another month’s worth.)
Wonder Woman #20

Wonder Woman #20

What did you get this week?

Turning pages,

Scott

What’s Up?

OK.  So, this is it: the sprint I’ve been training for.

Don’t blink.

Listerine

  • Fatale #14 (Image): Did you notice: Fatale didn’t make our Top 5 Books of April?  Yeah: that’s because it didn’t come out in April!  Can’t imagine it won’t make the cut for May.  A one-shot, sure–and, indeed, the last; but these boys–the brilliant Brubaker, Phillips, and Stewart–are going into it with a loaded drum mag.
Fatale #14

Fatale #14

  • Ultimate Spider-Man #23 (Marvel): Is this series–this spectacular character–being cheapened by its borrowing too much from Peter Parker’s story?
Ultimate Spider-Man #23

Ultimate Spider-Man #23

  • X-O Manowar #13 (Valiant): #12 wasn’t very good.
  • Bloodshot #11 (Valiant): In fact, the weakest Valiant week since the relaunch was last month’s X-O and Bloodshot.  The stories sort of stood in place.  The underwhelming art from Cary Nord and Barry Kitson–and their respective finishing crews–didn’t help any, that’s for sure.  Let’s hope we’re pedal to the metal with this week’s offerings.
  • Helheim #3 (Oni Press): New to the ol’ pull-list; but it seems the only way I can guarantee that I’ll leave the shop with a copy.
Helheim #3

Helheim #3

Quick Pick-Me-Ups

  • Dream Thief #1  (Dark Horse): Here’s hoping that this Dark Horse mini doesn’t end up like the recently wrapped up Colder.  What a hot mess!
Dream Thief #1

Dream Thief #1

  • Batwoman #20 (DC): How the flighty have fallen!  Once a pull-list darling, Batwoman is now, sadly, a comic-day decision.  Yes, I am aware: J.H. Williams is still writing.

Where’s Nancy When You Need Her?

  • Wonder Woman #20 (DC): Not too sure if I’ll be able to say No when the time comes.  I want to be able to make a clean break, just like I did with Swamp Thing and Action; I really do!  I know how it’ll go down: I’ll pick it up after collecting the others and I’ll be like, Geez.  Only seven books?  Another won’t break me.  I mean, it’s only three bucks, for goodness sake, so…

What are you looking forward to tomorrow?

Turning pages,

Scott

In Scott’s Bag (5/8)

Tags

, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

If I’m…using this…stupid abacus correctly…it seems…I’ve purchased…Gosh darn it!  I’ve purchased eleven books.

  • Uber #1 (Read it!  Soaked from the opening splash!  Memorable, for sure.  [Tell me you weren’t like, “Pull it, you Nazi bastard!  Pull it!]”  Then comes the twistory upon which the story is built.  After that, some obnoxious Nazi name dropping, followed by, as one might expect, violence worthy of the Avatar brand.  What I didn’t expect: Gillen’s got the Reich stuff!  He’s already made Hitler and his Nazi posse a more interesting lot than the post-Schism, pre-NOW! X-Men he so painfully mishandled.  Looks like I’m down for #2!)
Uber #1

Uber #1

  • X #1 (Read it!  Not bad.  Nguyen’s art is fine, never really spectacular.  So’s the story.  It is what it is: a #1.  Willing to give Swierczynski more time: I mean, Bloodshot‘s bangin’ and–at its core–this isn’t so different.)
X #1

X #1

  • Chin Music #1 (Read it!  Story’s sort of all over the place.  But, like Swierczynski, Niles has earned my precious patience.  [I’m not handing it out as freely as I had, say, when I first came back to comics and tried to stick with too many New 52 books because I loved the characters and the stories just had to get good at some point, right?]  Harris’s work, as expected, is fantastic.  Lovelovelove the layouts.)
  • Suicide Squad #20 (Read it!  Change is here!  And Ales Kot lets us know two panels in–just in time to support the upcoming release of the collected Change, Kot’s crazy little mini for Image that only recently reached its own form of flatulent enlightenment.  Blatant self-promotion aside, in this first issue from Kot and Patrick Zircher, we’re treated to a kick-ass Suicide Squad circa Adam Glass’s New 52 nod–before SS shattered to boring bits with some awful pacing and the relentlessly regrettable Regulus claptrap.  Man, I wanted to take the shards to my wrists and–I thought better of it and simply dropped the darned thing from my pull-list.  Safer.  Now, I’m back on board, and so is the sexy storytelling–the spirit of spontaneity–that sucked me in from the get-go.)
Suicide Squad #20

Suicide Squad #20

  • Batman #20 (Read it!  Convoluted.  Irrelevant.  Everything we’ve come to expect from the keystone Batbook.  I hate myself for having bought it because, at this point, I know better.)
  • The Rocketeer: Hollywood Horror #4 (Never excited to see a good mini go–for a few reasons, actually.)
  • Justice League of America #3 (I really want to like it.  We’ll see.)
  • Batman and Red Hood #20 (Thanks to Peter Tomasi, I may have found a way to satisfy my need for a monthly Batbook.  Would make dropping Snyder’s  that much easier.)
Batman and Red Hood #20

Batman and Red Hood #20

  • Archer & Armstrong #0 (Still hate dinosaurs.)
  • Harbinger #12 (As solid a monthly series as your bound to find.)
  • Battlefields: The Fall and Rise of Anna Kharkova #6 (End of an arc–an Ennis arc.  The mourning period begins now.)
Battlefields #6

Battlefields #6

That’s what’s in my bag.  What’s in yours?

Turning pages,

Scott

Top 5 Books of April

Tags

, , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

5. Mind MGMT #10 (Dark Horse): Matt Kindt manages the impossible–with a twist of Lyme.  His artwork is incomparably kinetic.  His use of the margins–especially in the first half of this issue–is brilliantly thoughtful.  He is in total control: every mark on the page serves its master and, in that, is played “for the greater good.”  Nothing is left to chance, even as Meru rolls the dice in order to undo Duncan’s predictable advantage.  Sure, Mind MGMT has been solid of late; and for most titles that’d be a label to celebrate.  But for this book, solid is pretty much a euphemism for I expected more.  With #10, however, Dark Horse’s thoroughbred leaves a rather pedestrian solid in the dust and sprints toward utterly transcendent as it most assuredly must. (SC)

Mind MGMT #10

Mind MGMT #10

4. Adventure Time # 15 (kaboom!): Far from being a mere comic simulacrum of Pendleton Ward’s lauded TV series, this title has emerged as a monthly laboratory of formalistic innovation. Wry self-commentary, plots that collapse inwards, playing with the comic book format itself; one truly never knows what to expect. The semiotic experimentation in this particular issue does have precedent (specifically in Andy Runton’s adorable Owly) but, man, do Ryan North, Shelli Paroline, Braden Lamb and (series letterer) Steve Wands run with it! (DM)

Adventure Time #15

3. Saga #12 (Image): Rocking out with its whatchamacallit out–in more ways than one.  I mean, sure, there’s a one-eyed monster that Prince Robot IV jerks around for most of the issue; but that monster is D. Oswald Heist, author of the inflammatory “piece of s—” A Nighttime Smoke, which, Prince suspects, had a page in bringing Alana and Marko together.  All the talk leading up to this in-your-face–and cleverly self-aware–release, by the sagacious Brian K. Vaughn and the sagalicious Fiona Staples, probably “only boost[ed its] sales,” and left everyone thinking of this terrific treatise on the weight of images and words. (SC)

Saga #12

Saga #12

2. Fury: My War Gone By #11 (Marvel Max):  Garth Ennis’ revisionist examination of Marvel’s famous super-spy is the best exploration of the intersection of pop culture and real-world violence since Joshua Dysart’s late, lamented Unknown Soldier. Or is it exploitation? By removing the title character from his familiar milieu of superheroes and inserting him into some of the darkest corners of American military history, the story inherently raises questions about the boundaries between tragedy and entertainment (in much the way the recent Zero Dark Thirty did). Ennis navigates this terrain (illustrated with appropriate ruthlessness by Goran Parlov) partially by taking the core of the character – grizzled war hero – at his word. To his credit, as he shines a light on the all-too-real atrocities committed in the name of God and Country (as in the last, devastating panel in the book) neither Nick nor Ennis look away. (DM)

Fury: My War Gone By #11

Fury: My War Gone By #11

1. The Manhattan Projects #11 (Image): Then: I held The Manhattan Projects #1 in my hands.  Hmm.  Hickman?  Thumbed through.  Art: Pitarra?  Who?  Seemed, I don’t know, shaky.  Said to self, No, as I returned it to the shelf, so…  Now: Two trades and a single issue in, I’m completely sold on the project–particularly on the twists, both brutal and risible.  This issue, “Building,” while not as tied to the twist as previous issues, is a masterclass in storytelling on par with what Vaughn and Staples have been constructing over on Saga.  Hickman, Pitarra, and Bellaire–whose colors are indispensable in the development of the narrative–balance the past and present with remarkable ease; and, in doing so, they build the relationship between Enrico and Harry in such a heartwarming manner that it’d take exposure to plutonium to warm the heart any more.  Also at play here is the Cold War between the simple and the complex, highlighted by Enrico and Harry’s initial conversation–which culminates in a sweetly incomplex “I just wanted some ice cream”– and then hammered home by the juxtaposition of Oppenheimer’s three–“I think he means…four!”–terribly complicated plans for conquering the heavens and the natural simplicity of being someone’s friend.  As close to perfect as can be. (SC)

The Manhattan Projects #11

The Manhattan Projects #11

The Biggest Dis(appointment): Jupiter’s Legacy #1 (Image). The title, which manages to be both portentous and pretentious, pretty much sums up the whole book. The latest entry in Mark Millar’s self-christened Millarworld, this books seems like a stab at seriousness after the bawdiness of Kick-Ass and Secret Service (both coming soon to a theatre near you!) The set-up: the larger-than-life heroes of yesteryear now have children who are forced to exist in their sizable shadow. This is a theme that has been explored, at different levels, in such books as Infinity Inc., Runaways, hell, even Watchmen. But so what? Any concept is only as strong as what the writer bring to it. No, what really rankles here is how the characters feel the need to immediately announce their motivation, instead of having it arise naturally from the narrative. The elders, bearing a strong resemblance to the Justice Society of America, go on and on about the meaning of the American Dream. They debate their place in a democratic society: should they be servants to the will of the people, or should they be running the show? (yes, that old chestnut) They exist only as avatars of differing opinion. Pres. Obama is even name-dropped in an eye-rolling attempt at real-world relevance. The ungrateful youngsters, meanwhile, whine about the pressures of their privileged existence, whilst knee-deep in sex, drugs and publicists, natch (ooh, edgy!) The forced dialogue even seeps into the incidental characters, as when one proclaims of the elder group “Well, there’s no denying you’re a colorful bunch and you’ve certainly piqued my curiosity here.” This is in the first panel of the second page – before we’ve gotten to know any of them! It’s as though he’s stating what Millar wants the reader to think. Well, I’m sorry, but this colorful bunch has piqued in me only the regret of being separated from my $2.99. (DM)

Jupiter’s Legacy #1

So what made your list?

Turning Pages,

Scott & Derek