, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

  • Mind the Gap #14 (The penultimate issue of Act I follows the same formula as #13: it’s another harmonious dual narrative visualized to perfection by artists Rodin Esquejo and Dan McDaid. The flashback is particularly fantastic: McDaid’s art is beautiful and emotionally effective–especially the wordless nine-panel page, which transitions terrifically on the turn from three cross-marked graves in the past to three cups of coffee in the present. No matter the time period, Jim McCann’s in complete control of the complex storyline; in fact, he’s given birth to the equivalent of a classy lady, this gorgeous Mind the Gap: it’s sexy, sure, enough to lure you in; but it doesn’t give away all its secrets; it knows it’s the mystery that brings ’em back for more.)
Mind the Gap #14

Mind the Gap #14

  • Six-Gun Gorilla #4 (We’re almost to the point where words are no longer enough to describe this soon-to-be classic from Simon Spurrier and Jeff Stokely. These guys are putting on an absolute clinic! Consider: we’ve swung from Thurber’s “The Secret Life of Walter Mitty” in #3 to Quinn’s Ishmael here in #4, all while wearing a classic Western motif with an “unconventional twist”–and it’s all done so damn effortlessly.)
  • Numbercruncher #3 (Suddenly, Simon Spurrier’s vaulted to the top of the Must Read list. As good as Six-Gun Gorilla has been for four issues, this is as good a single issue as you’re gonna find; and Bastard Zane is as unique a voice as you’ll ever hear. Wow. Wow, wow, wow, wow, wow. The artwork, too, is worth celebrating; it’s no accident: P.J. Holden and Jordie Bellaire amplify the conflict between the variables of life and the accounting for them in the after through the perfect balance of black & white and color. If you’ve missed this series, do yourself a favor: plan on picking up the trade.)
Numbercruncher #3

Numbercruncher #3

  • Bloodshot and H.A.R.D. Corps #14 (Better than I expected it to be.)
  • Harbinger #16 (Harbinger meets The Matrix. Dysart’s playing mind games with the Renegades–and with us!)
  • Kiss Me Satan #1 (I’m not a big werewolf guy, but I liked this. It doesn’t take itself too seriously, and Colder‘s Juan Ferreyra elevates Victor Gischler’s story enough to warrant a second issue.)
  • Uncanny X-Men #12 (The best issue of Battle of the Atom thus far. I know: that’s not saying much. A lot of the credit has to go to Chris Bachalo, who’s done his best work on the series here.)
Uncanny X-Men #12

Uncanny X-Men #12

  • Buzzkill #1 (Biggest surprise of the week. The promise of the premise is fulfilled over twenty-two intoxicating pages. Expectations have been raised like an upside-down college kid over a keg.)
  • Justice League: Dial E #23.3 (A brilliant way to say goodbye to a brilliant book: China Mieville dances with the dial and some seriously talented artists–including Mateus Santolouco, Jeff Lemire, Frazer Irving, and Alberto Ponticelli–for the last time? If so, what a dance, indeed.)
Justice League #23.3

Justice League #23.3

  • Zero #1 (This is the Ales Kot who drew me to Change, the one I was counting on to make something of Suicide Squad. Well, that certainly didn’t happen. Here, however, Kot shows some courage while going Gaza over the Israeli/Palestinian conflict, and he makes great use of time and space. All told–or story-wise, some told , anyway–this book is good therapy: took just this one issue of Zero to get me to stop thinking about Suicide.)
  • Daredevil #31 (Ripped straight from the headlines and brought straight down upon our heads. Makes me long for the days of the Omega Drive.)
  • Dream Thief #5 (The series started off really well.  It was innovative in its design and was full of energy.  And then it just got, well, stupid.  Thank goodness it’s over.)
  • The Sixth Gun #34 (To the pile with ye!)
  • X-O Manowar #17 (Solid, as always. Aric, one of my favorite current comic characters, channels his father as he does his all-important king thing. But despite his super-powered armor, which he wears arrogantly and aggressively, he may prove powerless against Volo, the uppity upstart, who wields the power of–get this–a super market.)
X_O Manowar #17

X-O Manowar #17

Turning pages,