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I&N’s Top Ten of 2013

31 Tuesday Dec 2013

Posted by ScottNerd in Uncategorized

≈ 27 Comments

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Abstract Studio, Adventure Time, Adventure Time with Fionna & Cake, Afterlife With Archie, Ales Kot, Archer & Armstrong, Archie, Austin Harrison, Bad Houses, Bandette, Battlefields, BOOM!, Brian K. Vaughan, Buzzkill, Clone, Daredevil, Dark Horse, Dark Horse Presents, DC, Dean Motter, Deathmatch, Dial H, Dynamite, Fiona Staples, Fred Van Lente, Fury: My War Gone By, Garth Ennis, Goran Parlov, Greg Rucka, Harold Gray, IDW, Image, Jeff Stokely, kaboom!, Lazarus, Manifest Destiny, Marvel, Mateus Santolouco, Matt Kindt, Michael Lark, Michael Walsh, Mike Raicht, Mind MGMT, Mind the Gap, Mister X: Eviction, Mister X: Hard Candy, Morgan Jeske, Nelson Daniel, Numbercruncher, Oni, Rachel Rising, Sabretooth Swordsman, Saga, Satellite Sam, Seth, Simon Spurrier, Six-Gun Gorilla, Star Wars, Terminator, Terry Moore, the Hernandez Bros, The Massive, The Sixth Gun, The Spirit, Thumbprint, Titan, Tradd Moore, Trillium, Valiant, Vertigo, Wild Blue Yonder, Will Eisner, Winsor McCay, Zach Howard, zero

Welcome to the 46th Annual I&N’s Top Ten Comics of the Year (aka “The Innies”)! Why it seems like just yesterday that a struggling little mag named “The Amazing Spider-Man” edged out “The Adventures of Jerry Lewis” for the top spot on our hallowed list, signaling the spectacular rise of one and the slow descent into obscurity of the other.

Each title below is testament to the fact that, even as conventional wisdom holds that print is dying, comics are in the midst of some kind of Renaissance. The persistent stereotype that this vibrant, global medium is followed by sad, middle-aged men who like to see men in tights beat each other up simply doesn’t hold water anymore, nor has it for quite some time. The fact is, the problem is no longer a lack of diversity in incredible material for any and all possible demographics; it’s that there’s too much of it to keep track of! No less than seven publishers are represented in our Top Ten, each producing catalogues of more great work than we could ever hope to encompass in our tiny alloted piece of the internet. (You’ll note we even had to expand our “Honorable Mentions” section to ten books apiece – and we could’ve used ten more!) Simply put: everyone should be reading comics.

As always, we here at I&N welcome debate – hell, that’s the whole point. Just be aware that results below have already been encrypted onto floppy discs and blasted into space for the benefit of our future alien overlords. (DM)

The List!

10. Archer & Armstrong (Valiant): When Valiant, earlier this year, began hyping up their new title Quantum and Woody as their foray into buddy-action slapstick comedy, I wanted to yell “Wait! They’ve already GOT one of those!” But Archer & Armstrong is much more than that. Fred Van Lente and Co. have taken the best of Lethal Weapon, The X-Files, ancient Sumerian mythology, Dan Brown-type conspiracy novels, Dr. Strangelove, and god knows what else, and concocted a world-spanning epic that despite its breakneck pace and impeccable comic timing, manages an intellectual underpinning that questions the very nature and origins of faith. Even at its most gleefully satirical, however, the sheer exuberance of the writing embraces an expansive view of humanity, in all its wonders and frailties. Fun in a bottle, folks. (DM)

Archer & Armstrong

9. Fury: My War Gone By (Marvel): Garth Ennis proves he’s one of the most incisive writers around (not just in comics) on the subject of war. His deconstruction of the Marvel soldier/spy icon (lately supercool due to Samuel Jackson’s sleek big screen portrayal) is the least of this title’s attributes (which is on our Top Ten for the second year running). Ennis’ story (rendered with appropriate, unblinking grit by Goran Parlov) also serves as an insider’s account through the anguished  litany of armed conflict of the second half of the 20th century. Most devastatingly, it portrays the effects of war, not on the nameless many whose lives are needlessly cut short, but on the wretched perpetrators who survive. Merciless and shattering. (DM)

Fury: My War Gone By

8. Zero (Image): Ales Kot, the enigmatic engineer behind the challenging Change (Image), a mostly on-time bullet train of thought fueled by a combustible blend of poetry and pictures, has heroically hit the brakes on the overplayed and over-parodied secret agent genre, expertly taking it from 007 to Zero in no time flat. He’s applied the same amount of poetic pressure here, but to a more successful–and coherent–end storytelling-wise: the danger is palpable, the emotion undeniable–thanks, in part, to the rather complex collaborative effort that has called for four different artists on the first four issues of the series–a move that has transcended gimmick and, instead, has proven invaluable, if only because the first four artists have been Michael Walsh (Comeback), Tradd Moore (The Strange Talent of Luther Strode), Mateus Santolouco (Dial H, TMNT), and Morgan Jeske (Change). My experience thus far: #1 hooked me with its perfect timing and left me lying in the gutter; #2 knocked me upside-down; #3 disarmed me; and #4 made me love it–made me punch-drunk love it, damn it! What makes the book even more exciting? It defies expectations. I expect that it’ll continue defying expectations as we move into 2014. And, in that, I expect Zero to be just as good as it’s been–if not infinitely better because we’re getting the best of Kot, who’s clearly giving us everything he’s got. (SC)

Zero #4

Zero

7. Lazarus (Image): Greg Rucka’s vision of a near-future oligarchic dystopia gets under your skin because, in the tradition of Huxley and Orwell, it seems an all-too-plausible extrapolation of our current reality. The story is made even more unsettlingly concrete by Michael Lark’s stark, photorealistic visuals. Contrast the plight of the teeming masses with the power-hungry family dynamic of the ultra-privileged few, and you have a potent, volatile mix. A comic for our times. (DM)

Lazarus #2

Lazarus

6. Wild Blue Yonder (IDW): Sure, it’s only three issues in, but what a three-issue ride it’s been!  We’ve celebrated this action-packed series from its radar-arousing takeoff, with each high-speed pass earning enviable I&N accolades along the way.  (Check out the love here, here, and here.)  Top Gunners Mike Raicht, Zach Howard, Nelson Daniel, and Austin Harrison have come together in classic diamond formation to deliver one superior salvo after another, each on its own–and as a whole–a blockbuster that would humble Hollywood’s own best of 2013. (SC)

Wild Blue Yonder

Wild Blue Yonder

5. Rachel Rising (Abstract Studio): Terry Moore presents a truly American horror story: witches, serial killers, and a resurrected figure of biblical origins seeking vengeance for the sins of our nation’s past. Oh yeah, and the Devil. Moore draws you in with the quiet beauty of his artwork; his snow-covered renditions of the sleepy town of Manson enveloping you like a down blanket in front of a fireplace, before the sharp spasms of bloodletting shock you right back into his nightmare. However terrible the events depicted though, Moore seems to suggest they pale against the cruelties of history. Speaking of cruelties, let’s hope a purported television adaptation staves off recent talk of this book’s imminent demise. Because the real horror story would be a world without Rachel Rising. (DM)

Rachel Rising

4. Saga (Image): Saga is a lot of things: a superlative satire, a side-splitting sci-fi romp, a heart-wrenching romance, a critique of fiction, a controversy magnet; but most of all, it’s extraordinarily consistent; and it’s that consistency that fosters a critical expectation: to expect the unexpected.  On a monthly basis, Brian K. Vaughan and Fiona Staples serve up sublime slices of a greater story–slices that showcase razor sharp dialogue, that pitch perfect pathos, that sell sure shocks; they wisely fool with the elements of fiction and, like confident alchemists, have come up with issue after issue of 22-page gold–and we’re all the richer for it. (SC)

Saga

Saga

3. Six-Gun Gorilla (BOOM!): In the biggest surprise of the year, Si Spurrier conducts a multi-layered masterclass in metaficiton and at the same time delivers a eulogy on the dying art of escapism.  From the existential exposition of this weird, weird western to its necessarily hopeful final act, Spurrier’s imaginative muse–the Six-Gun Gorilla, himself–becomes Blue’s, and then naturally becomes ours as we consent to the writer’s every insistence; as we gladly lose ourselves in this genre-bending–and never-ending–battle between reality and fiction, good and evil, and fate and freewill, which is brought to life by rising star Jeff Stokely, whose artwork crucially complements the conflicts at the core of the story.  At the same time a celebration of a culture’s vital literary legacy and a criticism of the current collective unconscious, Six-Gun Gorilla has earned its spot in the Western Canon of Comics–and our Top Ten–with a simple but oft-neglected gesture: by making and keeping a primal promise. (SC)

Six-Gun Gorilla #2

Six-Gun Gorilla

2. Mind MGMT (Dark Horse): Matt Kindt’s magical mystery tour de force Mind MGMT—our #3 book of 2012–continues to astound, especially as its crafty creator meticulously molds the medium to suit his carefully constructed conspiratorial agenda.  As the story of the eponymous enigmatic entity has evolved, so too has Kindt’s strategy for telling it: his precise, patient prose; his layouts, enlivened by some otherworldly calculus; and his innovative brushstrokes of genius merge miraculously and challenge us to think and to feel, to be active participants in the world in which we’ve been immersed: to put beautifully painted pieces together in order to experience–along with the impressive cast of characters–confusion and loss, the conflation of time, and a higher power drawing us somewhere unprecedented in breadth and scope–drawing us in to the mind of the medium’s finest manager. (SC)

Mind MGMT #13

Mind MGMT

1. Mister X (Dark Horse): There are many approaches to creating great comics. One of them is largely collaborative, in which the creative duties are are separated and clearly defined (writer, artist, colorist, letterer, etc). Through an amalgam of traditional, action-based American comics and the more leisurely paced, lushly visual influence of manga, this approach has evolved over the last twenty years or so into what could be called a “cinematic” style; a treatment of the comic book form that seems based in the ethos of filmmaking (Lazarus, above, is an excellent example of this). Then there is another approach (let us call it the “auteur’s” approach) in which the cartoonist (let us rescue this title from the cultural dung-heap) assumes all of the above creative responsibilities to produce narratives that are singular and personal in a way that no other visual medium, not even movies, can replicate. Since they control all aspects of the work – not just writing and drawing, but page design, panel lay-out, font style and placement and all sorts of graphic elements; in short the whole package – they can, at their best, perfectly marry content and form in a manner that is unique to the comics medium. It is an approach with a history that extends at least back to Will Eisner and The Spirit. Perhaps because it takes such a concerted effort by a single individual, this type of formal, experimental approach is most often seen in the realm of the “graphic novel”. Rarely is it employed in our beloved, stapled floppies (though glimmers of hope have begun to appear on the comic racks: see Matt Kindt, above and below). And then there is Mister X. Created by Dean Motter in the early 1980’s, (when “graphic novels” barely existed as an idea) the title has long been a touchstone among independent-minded cartoonists (early contributors include the Hernandez Bros and Seth). In its latest iterations, Hard Candy and Eviction, Motter continues to seamlessly wed both approaches: there is the clear stylistic influence of German Expressionism and film noir for which the comic is known, but there are also the aforementioned design choices that reflect the themes of the narrative itself. The story involves the mysterious architect of a city in which the very buildings (in all their art deco glory) seem to respond to, and adversely influence, the psyches of its very inhabitants. This theme, played out in yarns that are at once hard-boiled, surreal and whimsical, acts as a fitting metaphor for the experience of the reader, as they interact with the “architecture” of Motter’s intricate design. Further, Motter includes delightful homages to the likes of Harold Gray (“Little Urchin Andy”), Winsor McCay (“Dream of the Robot Friend”) and the aforementioned Eisner (see cover below) which pay tribute to the comics history of which Mister X is a part, while, again, also making sense within the story itself. The overall effect is immersive and beguiling. Some comics tell great stories. Some comics celebrate their history. Some comics continue to push at the boundaries of the medium. And then there is Mister X. Book Of the Year. (DM)

Mister X:Eviction

Derek’s Honorable Mentions: 20. Dial H (DC) 19.  Afterlife with Archie (Archie) 18. Manifest Destiny (Image) 17. Thumbprint (IDW) 16. The Massive (Dark Horse) 15. Battlefields (Dynamite) 14. Adventure Time (kaboom!) 13. Numbercruncher (Titan) 12. Trillium (DC/Vertigo) 11. Adventure Time with Fionna and Cake (kaboom!)

Scott’s Honorable Mentions:

20. Battlefields (Dynamite) 19. Daredevil (Marvel) 18. The Sixth Gun (Oni) 17. Deathmatch (BOOM!) 16. Satellite Sam (Image) 15. Clone (Image) 14. Numbercruncher (Titan) 13. Mind the Gap (Image) 12. The Massive (Dark Horse) 11. Trillium (DC/Vertigo)

Best Single Issue of the Year: Mind MGMT #17 (Dark Horse)

With #17, Kindt reaches new heights, goes to greater lengths–particularly in page-busting panels of crisply-crafted and concurrent continuous narratives–to exploit the power of the medium.   As promised by the clever cover–one awash in paranoia and paronomasia–the story moves at a breakneck pace: from a locked and loaded unhappy Home Maker to a veritable orgy of violent rivers running toward a simultaneous orgasm of double-page splashes–there goes the neighborhood, indeed!–to a crack shot Meru, who, with a twist of Lyme, is ready to take the reins and restore reason to the world one agent at a time.  The whole damn thing’s a miracle, really.  Hell, at this point, I wouldn’t be surprised if Kindt could turn his watercolors to wine; his work is that divine. (SC)

Mind MGMT #17

Mind MGMT #17

Publisher of the Year: Most comics-related outfits have finally caught onto Image Comics‘ trend-setting ways and already bestowed this honor upon them (no doubt, in no small part, due to our ahead-of-the-curve naming them Publisher of the Year in 2012 😉 And with stellar debuts like Lazarus and Zero (not to mention books like Manifest Destiny and Rat Queens) the accolades are hard to dispute. But let us do just that (contrary bastards that we are). Because 2013 was the year that a bevy of other publishers took a page from Image’s playbook and produced work, much of it creator-owned, that was just as innovative, idiosyncratic, and invigorating as Image’s output. BOOM!, IDW, Oni, Dyanmite – all produced titles of creativity, breadth and distinction. But there was one publisher that rose unexpectedly, like its namesake, above the rest: Dark Horse. While never taking their eye off their bread-and-butter licensed properties (like Star Wars and Terminator) Dark Horse branched out into new territory with exciting minis from largely unknown creators (Buzzkill), original graphic novels (Bad Houses), and printed versions of high quality digital comics (Bandette, Sabretooth Swordsman). And let’s face it, Dark Horse has been doing the creator-owned, independent thing for over twenty years, as evidenced by the revival of the premiere comics anthology, Dark Horse Presents. So while Image is the current industry darling (and deservedly so), we can’t ignore the evidence of our comic-lovin’ eyes: the best overall books of 2013 (including our Top Two titles) were published by Dark Horse Comics. (DM)

Looking forward to 2014,

Scott & Derek

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I&Nterview: Danny Fingeroth

16 Tuesday Jul 2013

Posted by dmainhart in I&Nterview

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A Contract with God, Alain Resnais, All Things Considered, Alter Ego, Chris Claremont, Danny Fingeroth, Dean Haspiel, Dennis O'Neil, Disguised as Clark Kent: Jews Comics and the Creation of the Superhero, Fredric Wertham, Harvey Pekar, Hilde Mosse, Jack Kirby, Jason, Joey Cavalieri, Klaus Janson, Last Year at Marienbad, Leila Corman, Marvel, Marvel Comics: The Untold Story, memoirs, Miriam Katin, MoCCA, NPR, Peter Kuper, Rick Geary, Robert Crumb, Roy Thomas, Sean Howe, Seth, Silver Surfer, Society of Illustrators, Spider-Man, Stan Lee, superheroes, Superman on the Couch: What Superheroes Really Tell Us about Ourselves and Our Society, The Rough Guide to Graphic Novels., The SoHo Gallery for Digital Art, The Stan Lee Universe, The Today Show, TwoMorrows Publishing, Unterzakhn, WhirlGirl, Will Eisner, Write Now!

Danny Fingeroth is a man who’s made his life in comics. Best known as the longtime editor of Marvel’s Spider-Man comics line, Danny is also something of an academic authority on the form. His impressive contributions to the underlying power of the medium include such well-received books as: Superman on the Couch: What Superheroes Really Tell Us about Ourselves and Our Society; Disguised as Clark Kent: Jews, Comics and the Creation of the Superhero; and The Rough Guide to Graphic Novels. He created and edited Write Now!, a magazine dedicated to the craft of writing comics. In a similar vein, he has taught comics-related courses at New York University, The New School and The Museum of Comic and Cartoon Art (MoCCA). He has spoken on the subject at The Smithsonian Institute and The Metropolitan Museum of Art and has appeared on NPR’s All Things Considered and The Today Show on NBC. He currently offers classes and educational programs at The SoHo Gallery for Digital Art. His most recent book (co-edited with fellow legend Roy Thomas) is The Stan Lee Universe.

Derek Mainhart: You’ve delved quite a bit into the autobiographical subtext of a lot of comics, especially regarding the original superhero comics of the early 20th Century. What got you thinking along these terms?

Danny Fingeroth: It’s something I just gravitate toward thinking about. Sure, these stories were created to generate revenue, but with that as a given, what were they about under the spandex trappings? Why THESE stories and characters, and not others?  When you start thinking about that, pretty soon you’re getting to “What were the creators—including the editors—trying to express? What personal experiences, yearnings, dreams, did they draw on?”

DM: Interesting that you mention the editors; they often get overlooked in questions like this. To what degree do you think editors influenced some of the autobiographical subtext we’re talking about?

DF: Editors often become part of the creative process, especially in mainstream comics, since you are often dealing in a shared universe. Every comic and every team deals with this differently. Ultimately, the editor is concerned with, “What will sell the most comics while also preserving the long term integrity of the main characters?” (Business imperatives may dictate how much concern is evidenced for those long term concerns.) So if a story ultimately becomes a combination of ideas and experiences from the various parties concerned in making the story, then that’s fine, at least as far as the long term health of the character franchise, if not for the egos of all concerned. Just as a TV series can be the “vision” of one or multiple minds, the same with a comics series. The editor is supposed to not take credit for the creative content, but if you find yourself liking multiple titles, on an ongoing basis, that are edited by a specific person, then you have to think that, at the very least, that editor is catalyzing these particular creators into working at the top of their game, even if he or she is not specifically directing them regarding what to do and how to do it.

DM: What would you say the comics written by Danny Fingeroth reveal about him?

DF: That’s not really for me to say. Let a thousand doctoral theses be launched! (Or at least a couple of blog posts.)

DM: On the other side of the coin, you’ve written about society’s need for superheroes. Do you think they have a shelf life? The heroic figures of the 19th Century, for example, don’t necessarily carry the same weight as they did in their own time (Sherlock Holmes being, perhaps, an exception). Even the pulp heroes that begat superheroes, while still around, are hardly the phenomena that they once were. Could it be said that, in terms of comics, the 20th Century was the Superhero Century, and that the 21st will perhaps move on to Something Else? Or have waves of blockbuster movies enshrined them in the popular consciousness?

DF: The latter. As our society seems to become more complex than ever (is that an illusion?), people tend to want simple, direct solutions to these problems in their entertainment. Superheroes, even complex ones, fill that bill. The superhero has become for the 2000s what the Western was for the 20th Century—a metaphor system through which Americans tell ourselves our collective story.

Behind the Scenes

DM: Sean Howe’s book Marvel Comics: The Untold Story recently garnered some attention. Naturally, you make a couple of appearances. Would you say his behind-the-scenes look at Marvel’s history paints an accurate picture? Is there anything in it you’d care to comment on?

DF: I’d say given the enormity of the task Sean took on, he did a good job of weaving the company’s history into a narrative with a compelling flow. There is no single “Marvel,” after all. Everyone who worked there experienced it differently. I think Sean delved into some of what was going on behind the scenes over the years with a reasonable amount of accuracy. The hardest thing to convey in a biography of a company is the reality that, while people come together at a place for a common cause, they/we all have our own non-work lives going on at the same time. That’s where personal memoirs would come in. What non-work-related reasons were there for why a particular person made a series of decisions? Who were they when they left the office for the day? How did that affect the work they produced?

DM: How do you think the job of an editor has changed in the last 15 years or so?

DF: It seems pretty much the same to me. I think the replacement of the phone call with e-mail and other electronic communication media is problematic when applied to a creative field. As in most areas of life, communication is now quicker, and while in some ways clearer, in other ways more confusing. We’re probably now at a similar point where, 100 years ago, people were bemoaning the impersonal nature of the phone call. Now we yearn for the shades of meaning that can be conveyed by an actual human voice over a phone. But the roles of an editor as representing the company to the creators and the creators to the company seem to me to be pretty constant.

DM: What about the role of an editor as representing the company and creators to the public/fan base? How important is it to have a presence on social media, for example?

DF: Social media is an accelerated, intensified version of the letters page, and convention interaction which editors and creators used to interact with the public in the pre-digital era. Readers and fans (not always the same thing) may think they want to see a particular character’s saga develop in a certain way, but the fact is that what people want is to be surprised by something that in retrospect was inevitable–which is the definition of a good story. Ultimately, in non-gaming, non-fanfic narratives, we want to see the characters we have an emotional investment in do amazing things that are awesome and cool–but that also make sense given what we know about the characters and their worlds. So social media can serve to help get a more immediate sense of what the readership likes and doesn’t like, or what surprises they may have figured out before you wanted them to–but ultimately, just as they want to hear a singer sing, they want to have the storytellers tell them the best possible stories. Social media helps that process along.  

DM: The fanboy/geek in me has to ask: the Spider-Man line is currently involved in a controversial storyline. Your run as editor on Spider-Man was no stranger to controversy itself. Is there any advice you could give to Spidey’s current editorial crew?

DF: Listen to all advice, but keep your own counsel. If the fan inside you says “I gotta read that!”—then do it!

Memoir-able

DM: In The Rough Guide to Graphic Novels, your top three choices are memoirs, and your top ten is rounded out by books that are at least partly autobiographical in nature. Is there something inherent in the medium that lends itself to this type of personal narrative?

DF: I think so. There’s something so direct and visceral about comics.  The medium can convey complexities of human experience that are simultaneously “realistic” and yet also subjective, and do it in a way that neither print nor film/video can.

DM: How much of this autobiographical strain do you think can be traced back to the “first” graphic novel, Will Eisner’s A Contract with God?

DF: I think it goes back at least as far as Crumb, who often told stories that were from his own life, and then to Harvey Pekar, who refined autobiography to a high level, often with Crumb illustrating. Eisner added a distancing layer by lightly fictionalizing his characters’ names and likenesses. Being of a different generation with a different orientation toward comics, Eisner’s stuff was a synthesis of what he had done over the previous decades, along his realization that adults who enjoyed comics might actually want material that deals with more mature themes and concerns.  Of course, storytellers have been mixing autobiography with fiction forever. Even in Contract and his other work that is considered autobiographical, Eisner is very careful to use fictional street names and somewhat disguised characters, so what seems like memoir is fictionalized.

DM: TRGtGN was published in 2008. Anything since then crack your list of must-reads?

DF: Jason and Seth are pretty fantastic. So are Miriam Katin, Dean Haspiel, and Peter Kuper. Leila Corman’s Unterzakhn was great. Rick Geary’s body of work is astonishing.

And Now for Something Completely Different…

DM: Whatever happened to WhirlGirl?

DF: She hasn’t gone away. More info when and if something happens…

Stan the Man

DM: What was the impetus behind Write Now! ?

DF: I wanted to demystify comics writing and to get it some respect. Also, I wanted people to get some sense of how it’s done and make them think about how they might be able to write comics of whatever type, for the major companies, or 20 of their friends. Art is “sexier” than writing because its appeal is visceral and often immediate, whereas writing takes a little more time and effort to judge and respond to—at least it seems that way on the surface. After all, writing and art combine to make comics, so how can you really separate the two crafts, anyway?

DM: Was putting together The Stan Lee Universe a natural outgrowth of your experience on Write Now! ?

DF: Well, it started as the simple idea to combine my and Roy Thomas’s 85th birthday tributes to Stan from Write Now and Alter Ego magazines. Then it got a whole lot more complicated when we decided that I would travel to Stan’s archives at the University of Wyoming and see what unique material I could find there. And I found lots!!

 DM: Sounds potentially fascinating. Anything you can share?

DF: I found recordings of radio interviews that were broadcast in the 1960s and then never heard again. I had the best of them transcribed and then lightly edited them, and they appear in the book. There’s a lengthy one of Stan with Jack Kirby from 1967, which is fascinating. Then there’s one from 1968, the week after Nixon was elected president, of Stan debating comics-hating Fredric Wertham’s colleague, psychiatrist Hilde Mosse, about comics and popular culture.

DM: Wow.

DF: There’re also pages from the screenplay Stan wrote in the early ’70s for a film that was to be directed by his friend, French director Alain Resnais, who made Last Year at Marienbad, among many classics, and is still making important movies.

DM: Tres avant garde

DF: Plus, there’s a lot of script and pencil art from the 1978 Silver Surfer graphic novel Lee and Kirby did, including many personal notes and comments from both of them. Those are just a few of the incredible things in the book. It’s pretty amazing stuff. I’d love to do a volume two. 

DM: Stan projects a very strong public image. Without giving anything away, did editing all of those interviews from various points in Stan’s life give you some new insight into the intersection of his life and work? The man behind the persona?

DF: I learned that he gives the world more glimpses behind that public persona than is immediately obvious, because he often couches remarkably frank statements within the context of other material that is more purely promotional or entertaining. His public persona, in my experience, isn’t that different from the private one—just louder.

From Behind the Scenes to In Front of a Blackboard

DM: The classes you put together for MoCCA over the years featured an impressive roster of talent (Chris Claremont, Dennis O’Neil, etc). Had any of them taught before?

DF: Dennis had taught for many years at SVA. Ditto for Joey Cavalieri and Klaus Janson. I think at some point most comics creators have done at least a guest shot in a class or been on a panel at a convention. For those with less teaching experience, I would do the lesson as an interview I was conducting with them. Don’t forget, in pitching a story, one uses many of the same skills a teacher uses: conveying an idea clearly and in a compelling manner to someone else. I would generally try to choose people to teach whom I knew had an engaging conversational style, and who were excited about sharing ideas. They were teaching already, even if they weren’t aware that they were.

DM: Any thoughts on MoCCA’s absorption by the Society of Illustrators?

DF: I’m glad MoCCA is surviving and thriving. I’m a big fan of both organizations.

DM: Anything else in the works?

DF: I’m working on several book and comics projects that I hope to be able to speak about in more detail soon. Ditto for events and classes that I’ll be giving live and online. I can tell you that I’ll be teaching my comics writing online class again through The Media Bistro website in the fall, and teaching a comics writing course for undergrads through the department of TV and Radio at Brooklyn College, also in the fall.

DM: What advice would you give to prospective comics creators (other than to take your classes!)?

DF: Don’t do just one thing. Be an artist, not just a comics artist. Be a writer, not just a comics writer. Comics careers are for the most part relatively short, even for people whose talent is acclaimed and in demand. Even if you have a twenty-year comics career, you still have another twenty, thirty, forty or more years of a working life in which you’ll want to stay active and productive.   

 

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