Having trouble narrowing down your choices this week?  Let me not help you at all.

  • The Shaolin Cowboy #2 (Dark Horse): #1 was a clinic in visual storytelling from Geof Darrow.  If you passed it up, do yourself a favor: track it down.  In the meantime, grab this one and savor every page–every panel–until page 25.  At that point, take a deep breath; take a deep breath and dive into an undead double-page spread the likes of which you’ve never seen.  Yeah: the last three pages form a wordless triptych that’ll leave you at a loss for words.
The Shaolin Cowboy #2

The Shaolin Cowboy #2

  • Astro City #6 (DC/Vertigo): Everything interesting from DC is coming out of the Vertigo camp.  You know you know it.
  • Suicide Squad #25 (DC): Kindt’s got to grab me here or I’m gone.  #24’s left me leaning toward the latter.  If that’s the case, I’m pretty sure that’ll leave me with Wonder Woman.  Wow.  Go DC!
  • The Manhattan Projects #16 (Image): I’m in an Oppenheimer blue and red state of mind.
The Manhattan Projects #16

The Manhattan Projects #16

  • Manifest Destiny #1 (Image): Oh, why the hell not.  I don’t know the creators, but I do know this: Image has had a damn good track record of late.
  • Rocket Girl #2 (Image): Holey time travel!  No, really: the time-dishonored device rarely holds water; and never do I care–especially when the story’s fun and otherwise well done.
  • Three #2 (Image): Again: I’m giving it a go because of what Gillen’s doing on Uber–and because of the way he ended #1.  You did see that, right?
Three #2

Three #2

  • Umbral #1 (Image): Another Image #1 and another creative team with which I’m not familiar: it’s the perfect formula–to separate me from another $2.99 of my hard-earned money.
  • All-New X-Men #18 (Marvel): At this point, there’s no other explanation: it’s masoschism.
  • Archer & Armstrong #15 (Valiant): Sectual warring, baby, it’s good for me…
  • Deathmatch #11 (BOOM!): Has been good all along, but the last few issues have been killer.  A terrible, terrible shame it’s got to go.  At least it’s from natural causes.
Deathmatch #11

Deathmatch #11

  • Red Team #6 (Dynamite): Another series on its way out.  If last issue’s any indication, it may be for the better.  Plus, it doesn’t help that BOOM’s Hit is hitting some of the same–and even some higher–notes.
  • Harbinger #18 (Valiant): I’ve already dropped Bloodshot.  I have a feeling that Harbinger‘s not far behind.
  • The Mocking Dead #3 (Dynamite): More so The Mocking Everything.  Fred Van Lente’s one dangerous son of a gun.  What a friggin’ fun book!
  • Unity #1 (Valiant): I’m a huge Matt Kindt fan, so I’m going into this new Valiant #1 with unreasonably high hopes.  As it is, I haven’t liked anything he’s done during this hot streak of his with characters not wholly his own.  Ugh!  It’s the same trap we’ve seen Snyder and Lemire fall into as they’ve stumbled on their respective superhero books.  So, expectations low, but hopes really, really high.
Unity #1

Unity #1

  • Watson and Holmes #5 (New Paradigm): #3 and #4 are on my catch-up pile.  I’ll get to them eventually.

What are you looking forward to tomorrow?

Turning pages,

Scott

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